Another tech blog :3
Ahoy! This is a blog that I thought about starting for some time. Rather than stew on it forever, why not just start it and see where it goes? But before I can put something down, it’d be helpful to you reading it what this blog is about. So what is this blog going toContinue reading “The Introduction”
While the rest of the industry and consumer markets seems on board with USB Type-C, I don’t have any reason to believe Type-A will go the way of the dodo anytime soon. Much like RS-232 serial, I think it’ll stay around long enough for an entire generation to question why such an arcane port isContinue reading “USB Type-A Will Probably Be Here For a While”
Credit cards aren’t always evil if you know how to use them :3
Trying to understand the driver system better in Windows, starting by investigating what happens when video card drivers are updated.
A kind of rant on why I don’t really like tech communities anymore.
If you weren’t expecting something better, you can’t really code for it.
A sort of retrospective at one of NVIDIA’s most controversial cards.
People like to use convenient numbers to draw misleading conclusions.
It’s getting harder to push higher end components further.
It’s how you implement a processor, not what it’s compatible with.
Either the software is poorly designed, is spyware, or both.
It would be nice to have a high performance GPU or built-in RAM in the main processor package. But how come we haven’t gotten to that point in traditional desktop computers?
Rambling on about how nothing is truly private.
The race for more cores is on, but does it really mean we’ll get better performance overall in the future?
A guide to hopefully help people wanting to get food to-go to not get (as) upset about things.
This is something that bugs me from time to time, that people say DirectX 12 and possibly Vulkan require a certain hardware feature that certain GPUs do not have. Thus it’s a lie to say said GPU is compliant with the API. That certain hardware feature is known as asynchronous compute. Where did this ideaContinue reading “DirectX 12, Asynchronous Compute, and Hardware Compliance”
tl;dr Handling a bit at a time is easier and allows for much faster communication than having multiple bits at a time, due to the imperfect nature of reality Time scales, the speed of light not in a vacuum, and too much chonk It might be non-intuitive to think that a vast majority of computerContinue reading “Why do computers talk a bit at a time these days?”
tl;dr It’s because bits per second is almost always correct. Bytes are not always 8-bits. Wait, what? I’m sure most people who know anything about computers will tell you a byte is 8-bits. For the longest time, the byte is 8-bits. However, this wasn’t always the case in the history of computers. According to Wikipedia,Continue reading “Why is computer communication speed in bits per second?”
Follow My Blog
Get new content delivered directly to your inbox.