DirectX 12, Asynchronous Compute, and Hardware Compliance

This is something that bugs me from time to time, that people say DirectX 12 and possibly Vulkan require a certain hardware feature that certain GPUs do not have. Thus it’s a lie to say said GPU is compliant with the API. That certain hardware feature is known as asynchronous compute. Where did this ideaContinue reading “DirectX 12, Asynchronous Compute, and Hardware Compliance”

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